Axii is useful on humanoids to stun them (especially good against bandits with shields). You generally want to keep Quen up all the time before and during fights, as it's like a shield. Signs will deplete your stamina (yellow) bar. The wheel to choose Signs etc is on L1 (you also use this wheel for switching the crossbow, bombs, and special equippable items). Your bestiary will tell you what oil something needs if you can't remember. Necrophage Oil and Hanged Man's Venom are especially useful early on. Once you start making oils with alchemy, always apply them to your sword before fighting the appropriate enemy type. So if you've used all your Swallow potions or Samum bombs, just meditate for an hour.īombs are used for destroying monster nests and are also really handy for bandit camps with lots of mobs grouped together. As long as you have hard alcohol on you, ie alcohest or Dwarven spirit, each time you meditate you replenish all your stuff. Once you have made a potion or decoction or bomb once, you have it forever. Gwent has its own separate difficulty slider in the options menu. Personally on my first playthrough I had it on 'Blood and Broken Bones' which was much more enjoyable, so I'd recommend either turning the difficulty up a notch or down a notch from the default, depending on how you find the combat. It's easy enough to allow you to ignore most of your cool witcher abilities like oils, signs and decoctions, but not so easy that you can just faceroll everything and focus on the story. Personally I think the default difficulty setting is a bit shite.
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