![]() Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. ![]() System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Plus, it’s perfect for building up to iron man.Action role-playing, first-person shooter, survival horror Getting Shock and Awe ace might seem dumb but i’d rather use the secondary slot for an SMG rather than a 5/7. ![]() Also remember to zerk off with the zolotovs. No medic skills and no nine lives, so if you’re gonna play OD either get good or get a teammate with doctor bags.Ĭan’t play if someone is usng Berserker □īasically use Clarion for basically everything, but use the mark10 for bulldozers. Very good damage, much survivability if you keep killing I opted not to get Hostage Taker, because the pocket ECMs were enough to keep me at good health. I got parkour as build up to SB, while keeping DnC aced, Dire Need aced and inner pockets basic. This gun is easy as hell to control, anyway. Also, I had to keep the 60 damage because that’s apparently a breakpoints according to more weapon stats. On the Mark10s I could’ve had 100 stability but wanted a little bit more accuracy, couldn’t have both while also keeping 4 detection risk. My strategy with this build is basically just stealing all the kills while spamming the pocket ECMs, (still remember to do the objectives) I dunno this may be a super generic standard build but i made it so. These are some of my original builds, totally not a scheme to get feedback
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